Then, I go through the mesh one by one and scale it to the mm texture. To start with, I open the mesh and it’s texture, then select all the mesh with ‘A’ move all the UV off the texture with ‘G’ to the side, as pictured. The full mesh will (or should) always the “0002″ cut. Now, go back to the alpha hair, add a new swatch, and import the texture in which you want to work with in blender.Įxtract the file and sort through all the cuts on the side until you find the one that is just the full mesh. Once saved and named, extract all 18 of the EA swatches and the maps. ( I’ll put the textures up for download if you don’t have the pack). In this case, I’m using this hair from Eco Lifestyle. (make sure to check the creators T.O.U to make sure you’re not breaking any of their rules).Ĭome out of that opened hair, and find a suitable texture to use as a base to re-uv map the alpha to.
I won’t be going over the basic functions of blender and general S4S, so consider this tutorial to require previous blender / meshing knowledge.
A long awaited tutorial on the method I use to clayify hairs to a maxis match palette and texture.